Autonomous robot

Autonomous robot

Examples of progress towards commercial autonomous robots

Self-maintenance

Exteroceptive sensors: 1) blue laser rangefinder senses up to 360 distance readings in a 180-degree slice; 2) 24 round golden ultrasonic sensors sample range readings in a 15-degree cone; 3) ten touch panels along the bottom detect shoes and other low-lying objects. 4) break beams between the lower and upper segments sense tables and other mid-level obstacles.

The first requirement for complete physical autonomy is the ability for a robot to recognize its master and to take care of itself. Many of the battery powered robots on the market today can find and connect to a charging station, and some toys like Sony’s Aibo are capable of self-docking to charge their batteries.

Self maintenance is based on “proprioception”, or sensing one’s own internal status. In the battery charging example, the robot can tell proprioceptively that its batteries are low and it then seeks the charger. Another common proprioceptive sensor is for heat monitoring. Increased proprioception will be required for robots to work autonomously near people and in harsh environments.

Robot GUI display showing battery voltage and other proprioceptive data in lower right-hand corner. The display is for user information only. Autonomous robots monitor and respond to proprioceptive sensors without human intervention to keep themselves safe and operating properly.

Common proprioceptive sensors are

Thermal

Hall Effect

Optical

Contact

Sensing the environment

Exteroception is sensing things about the environment. Autonomous robots must have a range of environmental sensors to perform their task and stay out of trouble.

Common exteroceptive sensors are

Electromagnetic spectrum

Sound

Touch

Chemical sensors (smell, odor)

Temperature

Range to things in the environment

Attitude (Inclination)

Some

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The robot

Its about a robot that tricks a guard
Video Rating: 0 / 5

In this video from the old adventure game Indiana Jones and the Last Crusade, I beat Biff the nazi w/o giving him a trophy full of ale and w/o cheating. As far as I know, I’m the first in history to do this. The original EGA version was released 1989, so it was about time :) I haven’t counted how many times I needed to fight him to do this, but I think the number is between 15000 and 50000. Just the last about thousand tries were fought with this final strategy, which took me very long to discover. Now I’ve won every single boxing opponent w/o weakening them and w/o cheating in both Last Crusade and Fate of Atlantis. Earlier, I have uploaded some videos about the toughest fights in LC and FoA. One doesn’t get any IQ points from beating the sober Biff, even though beating him when he’s drunken gives you 15 points. Beating the ticket taker in LC or Arnold in FoA gives 10 points, and special 7 points to the total IQ points are given in FoA when one beats Fritz and then activates the guard robot. I think this means that the fight against the sober Biff wasn’t meant to be winnable (not even by a very advanced player), unlike all the other tough fights in these two games. The game version was 256-colored 2.0, and the game was run in DOSBox 0.72 with 20000 simulated CPU cycles / ms. The high frequency was chosen just to shorten the loading times between fights, and it didn’t affect significantly to the running speed of the actual game, compared to eg a case where the value is

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